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Запись респа металлов в фаил

тут можно задать вопрос по скриптингу
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Goldur
Neophyte
Neophyte
Posts: 11
Joined: 11.12.2013 5:19

Запись респа металлов в фаил

Post by Goldur »

Добрый день, играю на сервере http://www.golden-world.od.ua
Попытался вставить в новый скрипт для мининга старую функцию анализа респов металла в шахте. В итоге получаю следующее:

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In 0x0x0 we have
In 1352x3792x0 we h
In 0x0x0 we have
In 1353x3792x0 we h
In 0x0x0 we have
In 1354x3792x0 we h
In 0x0x0 we have C䥯渀 ㄀㌀㘀 砀㌀㜀㤀㈀砀  眀攀 栀愀瘀攀
In 0x0x0 we have C䥯渀 ㄀㌀㜀㈀砀㌀㜀㤀㌀砀  眀攀 栀愀瘀攀
In 0x0x0 we have C䥯渀 ㄀㌀㜀 砀㌀㜀㤀㌀砀  眀攀 栀愀瘀攀
In 0x0x0 we have C䥯渀 ㄀㌀㘀 砀㌀㜀㤀㌀砀  眀攀 栀愀瘀攀
In 0x0x0 we have Copper䤠渀 ㄀㌀㔀㠀砀㌀㜀㤀㌀砀  眀攀 栀愀瘀攀 䌀漀瀀瀀
In 0x0x0 we have Copper䤠渀 ㄀㌀㔀㘀砀㌀㜀㤀㐀砀  眀攀 栀愀瘀攀 䌀漀瀀瀀
In 0x0x0 we have Copper䤠渀 ㄀㌀㔀㤀砀㌀㜀㤀㐀砀  眀攀 栀愀瘀攀 䌀漀瀀瀀In 0x0x0 we have Copper
Скрипты с которого взял и с который вставил под спойлерами
Исходный Скрипт

Code: Select all

Program MiningFindResp;
var
runebooks: array of cardinal;
mineTimer: TDateTime;
iR, STATE: integer;
info_minepoint: string;

const
home_runebook = $7E4904BB;
book_type = $0EFA;
runebook_color = $021E;
spellbook_color = $0000;
dropX = 1998;
dropY = 1165;
ore_type = $19B9;
cooper_type = $1BF2;
pickaxe_type = $0E85;
tools_type = $1EB9;
//
STATE_CORRECT = 100;
STATE_ERROR_ARRAY_RUNEBOOK = 101;
STATE_ERROR_NOT_SPELLBOOK = 102;
STATE_MINEORE = 103;

{$Include 'all.inc'}
{$Include 'recalling.inc'}
{$Include 'charmove.inc'}
{$Include 'checkequipt.inc'}


procedure addNewVarToArray(new_elem: cardinal; iE: integer);
begin
 SetArrayLength(runebooks,(1 + iE));
 runebooks[iE]:= new_elem;
end;

procedure CreatedArrayRunebook;
var
 e: integer;
begin
 e:= 0;
 While CountEx(book_type, runebook_color, backpack) > 0 do begin
  CheckStability;
  FindTypeEx(book_type, runebook_color, backpack, false);
  if finditem <> home_runebook then begin
   addNewVarToArray(finditem, e);
   e:= e + 1;
  end;
  Ignore(finditem);
 end;
 addToSystemJournal('Total count runebooks = '+IntToStr(GetArrayLength(runebooks)));
 IgnoreReset;
end;

procedure WriteToFile(filepath: string;     data: string);
var 
  file: TFileStream;
begin
     try
     file := TFileStream.Create(filepath,fmOpenReadWrite);
           file.seek(0, soFromEnd);
   except
     file := TFileStream.Create(filepath,fmCreate);
   end;          
     file.WriteBuffer(data,Length(data));
     file.Free;
end;

procedure AnalyzeMine(x: integer; y: integer; z: integer);
var 
  coord_string: string;
     present_ores: string;
     result_string: string;
     ores: array[0..10] of string;
  c : integer;
     
     present: boolean;
begin
  present := false;
     
  ores[0] := 'Lavarock';
     ores[1] := 'Icerock';
     ores[2] := 'Shadow';
     ores[3] := 'Azu';
     ores[4] := 'Doom';
     ores[5] := 'BlueSteel';
     ores[6] := 'DarkRuby';
     ores[7] := 'Cry';
     ores[8] := 'Onix';
     ores[9] := 'Mifril';
     ores[10] := 'Gem';

  coord_string := 'In ' + inttostr(x) + 'x' + inttostr(y) + 'x' + inttostr(z) + ' we have '; 
     
     for c := 0 to 10      do
     begin       
       if InJournalBetweenTimes(ores[c],mineTimer,Now) > 0 then
          begin
            present := true;
            present_ores := present_ores + ores[c] + ' ';
          end;
     end;
     
     if present = true then
     begin
       result_string := coord_string + present_ores + #13#10;
          WriteToFile('C:\Ores.txt',result_string);
     end;
end;

procedure GrabOre(need_ore: integer);
var g : Byte;
    OreCol : Array [1..11] of Word;
Begin
    CheckStability;
    if ObjAtLayer(RhandLayer) <> 0 then
        begin
            Disarm;
            wait(1000);
        end;
    OreCol[1] := $093F;  //Mifril
    OreCol[2] := $0946;  //Onyx
    OreCol[3] := $0487;  //Crystalit
    OreCol[4] := $05D7;  //Gem
    OreCol[5] := $094E;  //Blue Steel
    OreCol[6] := $0214;  //Dark Ruby
 OreCol[7] := $0943;  //doom
 OreCol[8] := $094A;  //azurite
 OreCol[9] := $0940;  //shadow
 OreCol[10] := $09F9; //ice
 OreCol[11] := $006F; //lava
    for g := 1 to need_ore do
    begin
        CheckStability;
        FindTypeEx(ore_type,OreCol[g],ground,false);
        if FindCount > 0 then
        begin
   if (g <= 3) then begin beep; wait(100); beep; wait(100); beep; wait(100); end;
            Grab(finditem, GetQuantity(finditem));
   wait(500);
   CheckStability;
        end;
    end;
End;

procedure DropOre;
var 
 OreColor : Word;
Begin
 CheckStability;
    While Count(ore_type) > 0 do begin
        FindType(ore_type,backpack);
        if FindCount > 0 then begin
            OreColor := GetColor(finditem);
            stack(ore_type,OreColor);
            CheckStability;
        end;
    end;
End;

procedure CheckPickAxe;
var 
 copper, tools : cardinal;
Begin
    CheckStability;
    if (Count(pickaxe_type) < 5) then begin
        FindType(tools_type,ground);
        if FindCount > 0 then begin
            tools := finditem;
            repeat
    CheckStability;
    FindType(cooper_type,ground);
    if FindCount > 0 then begin
                 Copper := finditem;
                 wait(500);
                 UseObject(tools);
                 WaitTargetObject(copper);
                 WaitGump('3717');
                 WaitJournalLine(Now, 'You create|destroy|You put', 30000);
                 wait(500);
    end else begin
                 AddToSystemJournal('Не найден Copper, не могу сделать кирок!!!');
                 FullDisconnect;
    end;
            until Count(pickaxe_type) >= 5;
        end else begin
            AddToSystemJournal('Не найден tinkers tools, летать дальше безпонту!!!');
            FullDisconnect;
        end;
    end;
End;

procedure GotoOnDropLoc;
Begin
    CheckStability;
    repeat
  CharMove(dropX,dropY,0,true,1);
  CheckStability;
    until (GetX(self) = dropX) and (GetY(self) = dropY);
End;

procedure HomeFunction;
begin
 if CastRecall(home_runebook) then begin
  GotoOnDropLoc;
  DropOre;
  CheckPickAxe;
  GrabRecallReagent(15);
  Hungry(1, -1);
 end;
end;

procedure MineOre;
var
 pickaxe : cardinal;
 TileX, TileY : integer;
begin
 wait(1000);
 for TileX:= (GetX(self) - 2) to (GetX(self) + 2) do begin
  for TileY:= (GetY(self) - 2) to (GetY(self) + 2) do begin
   if TargetPresent then CancelTarget;
   if GetType(ObjAtLayer(RHandLayer)) <> pickaxe_type then begin
    if not CheckEquipt(pickaxe_type, RhandLayer) then begin
     HomeFunction;
     exit;
    end;
   end;
   CheckStability;
   pickaxe:= ObjAtLayer(RHandLayer);
   mineTimer:= now;
   UseObject(pickaxe);
   WaitTargetXYZ(TileX,TileY,GetZ(self));
   WaitJournalLine(Now, 'no more ore|broke|stop mining|cannot see|far away|cannot mine|what is this?!', 30000);
   AnalyzeMine(TileX,TileY,GetZ(self));
   CheckStability;
   GrabOre(3);
  end;
 end;
 GrabOre(11);
end;

function VerificationSetting : integer;
begin
 if (GetArrayLength(runebooks) = 0) then begin
  result:= STATE_ERROR_ARRAY_RUNEBOOK; exit;
 end;
 if (FindTypeEx(book_type, spellbook_color, backpack, true) = 0) then begin
  result:= STATE_ERROR_NOT_SPELLBOOK; exit;
 end;
 result:= STATE_CORRECT;
end;

begin
if not Connected then WaitConnection(3000);
CheckStability;
CreatedArrayRunebook;
STATE:= VerificationSetting;
if STATE <> STATE_CORRECT then begin
 addToSystemJournal('ERROR: '+IntToStr(STATE));
 FullDisconnect;
end;
CheckStability;
SetArStatus(true);
AddToSystemJournal('Script [ Mining ] by Magros');
while true do begin
 for iR:= 0 to (GetArrayLength(runebooks)-1) do begin
  if CastRecall(runebooks[iR]) then begin
   addToSystemJournal('Recall in the '+IntToStr(iR)+' mine.');
   info_minepoint:= #13#10 + 'Now Mine №'+IntToStr(iR)+' for RB $'+intToHex(runebooks[iR],8)+ #13#10;
   WriteToFile('C:\Ores.txt',info_minepoint);
   STATE:= STATE_MINEORE;
  end;
  if STATE = STATE_MINEORE then MineOre;
  if Weight > 300 then begin
   HomeFunction;
  end;
 end;
end;
end.
Конечный скрипт

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Program Megatiles;
type LumberR = record
 tile:word;
 px,py,pz:integer;
 end;
Var
LumberP: array of LumberR;
oreCol,ItemCount,b,iR: Integer;
ctime,mineTimer : TDateTime;
info_minepoint: string;


const
MineX = 1353;
MineY = 3795;
vozleX = 1346;
vozleY = 3799;
lodkaZ = -2;
Trap = $5C169843;
TynkType = $1EB9;
PickType = $0E85;
IngotType = $1BF2;
IngotColor = $0000;
oreType = $19B9;
PickGump = '3717';
WLimit = 250;
eda = $097B;

{$Include 'all.inc'}

Procedure GetLumberTiles(s:String;WPos:Integer);
begin
 s := s + ' ';
 LumberP[WPos].tile:=StrToInt(Copy(s,1,Pos(' ',s)-1));
 Delete(s,1,Pos(' ',s));
 LumberP[WPos].px:=StrToInt(Copy(s,1,Pos(' ',s)-1));
 Delete(s,1,Pos(' ',s));
 LumberP[WPos].py:=StrToInt(Copy(s,1,Pos(' ',s)-1));
 Delete(s,1,Pos(' ',s));
 LumberP[WPos].pz:=StrToInt(Copy(s,1,Pos(' ',s)-1));
 Delete(s,1,Pos(' ',s));
end;

Procedure GetCoord;
var
 List:TStringList;
 b:integer;
begin
 List:=TStringList.Create;
 List.LoadFromFile('D:\ultimaonline(goldenworld)\Ultima Online Golden World\Stealth_v1.0 (RC 3)\Scripts\1337.txt');
 for b := 0 to List.Count-1 do
 begin
  setArrayLength(LumberP, getArrayLength(LumberP) + 1);
  GetLumberTiles(List.strings[b],b);
 end;
 ItemCount:=b;
end;

procedure checkpidars;
begin
FindDistance := 20;
while findtype($0F6C, ground) <> 0 do 
   begin
   Wait(1000);
   end
end;



procedure checkcoord;
begin
if (GetZ(self) = lodkaZ) then
   begin
   checkpidars;
   repeat
   UseObject(Trap);
   wait(500); 
   Raw_Move(2,True);
   until (GetZ(self) <> lodkaZ);
      wait(500);
      checkpidars; 
      newmovexy(vozleX,vozleY, True, 0, True);
   wait(500); 
   checkpidars;
   newmovexy(MineX,MineX, True, 0, True);
   end
end;

procedure CheckIngot;
begin
FindType(IngotType, Backpack);
if (FindFullQuantity < 4) then
   begin
   FindTypeEx(IngotType,IngotColor,Ground,False);
   MoveItem(finditem, 4, Backpack, 0,0,0);
   wait(500);
   end
end;

procedure CheckPick;
begin
if (Count(PickType) < 4) then
   begin
   repeat
   CheckIngot;
   If TargetPresent Then CancelTarget;
   UseObject(FindType(TynkType, Ground));
   WaitJournalLine(Now, 'Select your', 10000); 
   WaitTargetObject(FindType(IngotType,BackPack));
   WaitGump(PickGump);
   WaitJournalLine(Now, 'You create|destroy|You put', 30000);
   until (Count(PickType) >= 4);
   end
end;

procedure DropOre;
begin
repeat
FindType(oreType,Backpack);
if (FindCount > 0) then
   begin
   oreCol:=GetColor(finditem);
   stack(oreType,GetColor(finditem));
   wait(500);
   end;
until (Count(oreType) = 0);
Addtosystemjournal('=========================================');
FindType(oreType,ground);
Addtosystemjournal('Всего руды на лодке - '+intToStr(findfullquantity));
FindType(TynkType,ground);
Addtosystemjournal('Тулзов на лодке - '+intToStr(findfullquantity));
FindType(eda,ground);
Addtosystemjournal('Еды осталось - '+intToStr(findfullquantity));
Addtosystemjournal('=========================================');
end;

procedure GotoOnBoad;
begin
checkpidars;
newmovexy(vozleX,vozleY, True, 0, True);
wait(500);
repeat
UseObject(Trap);
wait(500);
until (GetZ(self) = lodkaZ);
Hungry(1,ground);
DropOre;
CheckPick;
ClearJournal;
checkcoord;
end;


procedure checktools;
begin
if (Count(PickType) = 0) then
   begin
   GotoOnBoad;
   end
end;

procedure WriteToFile(filepath: string;     data: string);
var 
  file: TFileStream;
begin
     try
     file := TFileStream.Create(filepath,fmOpenReadWrite);
           file.seek(0, soFromEnd);
   except
     file := TFileStream.Create(filepath,fmCreate);
   end;          
     file.WriteBuffer(data,Length(data));
     file.Free;
end;

procedure AnalyzeMine(x: integer; y: integer; z: integer);
var 
  coord_string: string;
     present_ores: string;
     result_string: string;
     ores: array[0..10] of string;
  c : integer;
     
     present: boolean;
begin
  present := false;
     
  ores[0] := 'Copper';
     ores[1] := 'Cooper';
     ores[2] := 'Iron';
     ores[3] := 'Steel';
     ores[4] := 'Anra';
     ores[5] := 'Valurit';
     ores[6] := 'Lavalorck';
     ores[7] := 'Cry';
     ores[8] := 'Onix';
     ores[9] := 'Mifril';
     ores[10] := 'Gem';

  coord_string := 'In ' + inttostr(x) + 'x' + inttostr(y) + 'x' + inttostr(z) + ' we have '; 
     
     for c := 0 to 10      do
     begin       
       if InJournalBetweenTimes(ores[c],mineTimer,Now) > 0 then
          begin
            present := true;
            present_ores := present_ores + ores[c] + ' ';
          end;
     end;
     
     if present = true then
     begin
       result_string := coord_string + present_ores + #13#10;
          WriteToFile('C:\Ores.txt',result_string);
             wait(10000);
     end;
end;

procedure MineOre;
var
 TileX, TileY : integer;
begin
If TargetPresent Then CancelTarget;
if (GetType(ObjAtLayer(RhandLayer)) <> PickType) then
   begin
   UseObject(FindType(PickType, Backpack));
   end;
if (GetType(ObjAtLayer(RhandLayer)) = PickType) then
   begin
   UseObject(ObjAtLayer(RhandLayer));
   end;
WaitJournalLine(Now, 'Select a place', 10000);
WaitTargetSelf; 
      WaitJournalLine(Now, 'no more ore|broke|stop mining|cannot see|perform another action|far awaycannot mine|what is this?!', 30000); 
         AnalyzeMine(TileX,TileY,GetZ(Self));
         AnalyzeMine(GetX(self),GetY(Self),GetZ(self)); 
      end;

procedure checkweight;
begin
if (Weight > WLimit) then  
  begin
  GoToonboad;
  end;
end;

BEGIN
SetArStatus(true);
Getcoord;
ClearJournal;
findvertical:=255;
While (not Dead) do
begin
for b :=0 to ItemCount-1 do
begin
      checkcoord; 
      checktools;
      CheckWeight; 
      checkpidars;
    newmovexy(LumberP[b].px,LumberP[b].py,true, 0,true);
    wait(1000);
  mineore;  
  end
      end
END.

Что подправить для получения правильных данных? (локация и металлы)


upd 6.01.2014
Вот то что скрипт пишет, но немного в большем интервале времени
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In 0x0x0 we haveIn 1352x3792x0 we hIn 0x0x0 we haveIn 1353x3792x0 we hIn 0x0x0 we haveIn 1354x3792x0 we hIn 0x0x0 we have C䥯渀 ㄀㌀㘀 砀㌀㜀㤀㈀砀  眀攀 栀愀瘀攀In 0x0x0 we have C䥯渀 ㄀㌀㜀㈀砀㌀㜀㤀㌀砀  眀攀 栀愀瘀攀In 0x0x0 we have C䥯渀 ㄀㌀㜀 砀㌀㜀㤀㌀砀  眀攀 栀愀瘀攀In 0x0x0 we have C䥯渀 ㄀㌀㘀 砀㌀㜀㤀㌀砀  眀攀 栀愀瘀攀In 0x0x0 we have Copper䤠渀 ㄀㌀㔀㠀砀㌀㜀㤀㌀砀  眀攀 栀愀瘀攀 䌀漀瀀瀀In 0x0x0 we have Copper䤠渀 ㄀㌀㔀㘀砀㌀㜀㤀㐀砀  眀攀 栀愀瘀攀 䌀漀瀀瀀In 0x0x0 we have Copper䤠渀 ㄀㌀㔀㤀砀㌀㜀㤀㐀砀  眀攀 栀愀瘀攀 䌀漀瀀瀀In 0x0x0 we have Copper䤠渀 ㄀㌀㘀㈀砀㌀㜀㤀㐀砀  眀攀 栀愀瘀攀 䌀漀瀀瀀In 0x0x0 we have Copper䤠渀 ㄀㌀㘀㔀砀㌀㜀㤀㐀砀  眀攀 栀愀瘀攀 䌀漀瀀瀀In 0x0x0 we have Copper Iro䥮渀 ㄀㌀㘀㘀砀㌀㜀㤀㐀砀  眀攀 栀愀瘀攀 䌀漀瀀瀀攀爀 䤀In 0x0x0 we have Copper Iro䥮渀 ㄀㌀㘀㜀砀㌀㜀㤀㐀砀  眀攀 栀愀瘀攀 䌀漀瀀瀀攀爀 䤀In 0x0x0 we have Copper Iron SIn 1374x3795x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1367x3795x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1364x3795x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1360x3795x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1358x3795x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1357x3795x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1356x3795x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1355x3795x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1372x3797x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1368x3797x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1365x3797x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1363x3797x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1359x3797x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1370x3799x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1369x3800x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1375x3800x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1380x3800x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1390x3800x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1390x3801x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1381x3801x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1378x3801x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1374x3801x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1371x3801x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1369x3801x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1378x3802x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1379x3802x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1381x3802x0 we have Copper IroIn 0x0x0 we have Copper Iron SIn 1382x3802x0 we have Copper IroIn 0x0x0 we hav䥥渀 ㄀㌀㠀㜀砀㌀㠀 ㌀砀  眀攀 栀In 0x0x0 we hav䥥渀 ㄀㌀㜀㘀砀㌀㠀 ㌀砀  眀攀 栀In 0x0x0 we hav䥥渀 ㄀㌀㜀㈀砀㌀㠀 ㌀砀  眀攀 栀In 0x0x0 we hav䥥渀 ㄀㌀㜀㐀砀㌀㠀 㐀砀  眀攀 栀In 0x0x0 we hav䥥渀 ㄀㌀㜀㘀砀㌀㠀 㐀砀  眀攀 栀In 0x0x0 we have Co䥰渀 ㄀㌀㜀㜀砀㌀㠀 㐀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㠀㠀砀㌀㠀 㐀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㤀 砀㌀㠀 㐀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㠀㤀砀㌀㠀 㔀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㠀㜀砀㌀㠀 㔀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㠀㌀砀㌀㠀 㔀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㠀 砀㌀㠀 㔀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㜀㠀砀㌀㠀 㔀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㜀㜀砀㌀㠀 㔀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㜀㔀砀㌀㠀 㔀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㜀㌀砀㌀㠀 㔀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㜀 砀㌀㠀 㔀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㜀㜀砀㌀㠀 㘀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㤀 砀㌀㠀 㜀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㠀㠀砀㌀㠀 㜀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Co䥰渀 ㄀㌀㠀 砀㌀㠀 㜀砀  眀攀 栀愀瘀攀 In 0x0x0 we have Coppe䥲渀 ㄀㌀㜀㤀砀㌀㠀 㜀砀  眀攀 栀愀瘀攀 䌀漀瀀In 0x0x0 we have Coppe䥲渀 ㄀㌀㜀㠀砀㌀㠀 㜀砀  眀攀 栀愀瘀攀 䌀漀瀀In 0x0x0 we have Coppe䥲渀 ㄀㌀㜀㘀砀㌀㠀 㜀砀  眀攀 栀愀瘀攀 䌀漀瀀In 0x0x0 we have Coppe䥲渀 ㄀㌀㜀㘀砀㌀㠀 㠀砀  眀攀 栀愀瘀攀 䌀漀瀀In 0x0x0 we have Coppe䥲渀 ㄀㌀㠀㤀砀㌀㠀 㤀砀  眀攀 栀愀瘀攀 䌀漀瀀In 0x0x0 we have Copper IIn 1378x3810x0 we have CoppeIn 0x0x0 we have Copper IIn 1380x3810x0 we have CoppeIn 0x0x0 we have Copper IIn 1386x3810x0 we have CoppeIn 0x0x0 we have Copper IIn 1388x3810x0 we have CoppeIn 0x0x0 we have Copper IIn 1389x3810x0 we have CoppeIn 0x0x0 we have Copper IIn 1386x3811x0 we have CoppeIn 0x0x0 we have Copper IIn 1378x3811x0 we have CoppeIn 0x0x0 we have Copper IIn 1377x3811x0 we have CoppeIn 0x0x0 we have Copper IIn 1376x3812x0 we have CoppeIn 0x0x0 we have Copper IIn 1377x3812x0 we have CoppeIn 0x0x0 we have Copper IIn 1386x3812x0 we have CoppeIn 0x0x0 we have Copper IIn 1389x3812x0 we have CoppeIn 0x0x0 we have Copper IIn 1390x3812x0 we have CoppeIn 0x0x0 we have Copper IIn 1384x3813x0 we have CoppeIn 0x0x0 we have Copper IIn 1379x3813x0 we have CoppeIn 0x0x0 we have Copper IIn 1378x3813x0 we have CoppeIn 0x0x0 we have Copper IIn 1377x3814x0 we have CoppeIn 0x0x0 we have Copper IIn 1383x3814x0 we have CoppeIn 0x0x0 we have Copper IIn 1385x3814x0 we have CoppeIn 0x0x0 we have Copper IIn 1386x3814x0 we have CoppeIn 0x0x0 we have Copper IIn 1387x3814x0 we have CoppeIn 0x0x0 we have Copper IIn 1389x3815x0 we have CoppeIn 0x0x0 we have Copper IIn 1377x3815x0 we have CoppeIn 0x0x0 we have Copper IIn 1376x3815x0 we have CoppeIn 0x0x0 we have CoppIn 1380x3816x0 we have C
Last edited by Goldur on 06.01.2014 15:33, edited 1 time in total.
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Vizit0r
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Re: Запись респа металлов в фаил

Post by Vizit0r »

содержимое файла бы посмотреть...
"Пишите код так, как будто сопровождать его будет склонный к насилию психопат, который знает, где вы живете". (с) Макконнелл, "Совершенный код".
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Re: Запись респа металлов в фаил

Post by Goldur »

Так вот же, сверху содержимое под кодом, то что скрипт вписывает, или ты о другом каком то содержимом?
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Re: Запись респа металлов в фаил

Post by Vizit0r »

а, не заметил.
внимательно читать втут - http://stealth.od.ua/forum/viewtopic.php?f=6&t=995
"Пишите код так, как будто сопровождать его будет склонный к насилию психопат, который знает, где вы живете". (с) Макконнелл, "Совершенный код".
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Re: Запись респа металлов в фаил

Post by Goldur »

Прочитал, поправил - спасибо тебе Визитор за то что ты есть!
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